Gamification is on the rise and has become one of business’ recent buzzwords. But what are we talking about? Defined as the use of game design mechanisms in non-gaming contexts, the term gamification was first introduced in 2002 by computer programmer Nick Pelling. The concept, which borrows elements from game thinking, has been recently used to address challenges in different fields, such as recruitment, learning, employee engagement, and retention.

http://www.hrreview.co.uk/hr-news/strategy-news/gamification-increases-engagement-and-retention-levels/51895?utm_source=hootsuite&utm_campaign=hootsuite

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